The treasure generation rules in Ultimate Equipment are mind-boggling to say the least, but it would be kind of lame if they finally kill the deadly Phase Spider and in the forbidden chamber is nothing but a huge pile of gold and no items (every time). I can never bang out a good treasure hoard without dedicating at least an hour to the whole ordeal. But there's always one thing that grinds it all to a halt: treasure. Usually I'll start off with a simple random encounter or tough choice, and draw out the map of the next locale and populate it with monsters and so on while they take their turns and discuss this and that. At first it was hard to play this way, and the game was a bit sluggish, but now I think it has actually drastically improved the quality of my campaigns. Due to a combination of tight scheduling and plain laziness, I never prepare any of my sessions ahead of time.
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